Good ol' fashioned creativity gets a MMOG makeover
Massive Multiplayer Online Games (MMOGs) like World of Warcraft tend to get a bad press for being sad places where loners wander (wonder?) aimlessly in cyberspace, not really being very creative at all on a slow connection that makes everything appear like 80s breakdancing is back in fashion. It was one of the big (uninformed) criticisms of 'games' in general last week.
Well, the creative pass-time I imagine all those who disapprove of online and console gaming were up to when they were little - LEGO - is entering the fray in 2008 with its own, highly creative online world.
LegoWorld? World of Construction? SecondBlock? Who knows what it will be called but the values of LEGO - construction, creativity, relationships between seemingly real yet plastic characters - are the stronghold of MMOGs, so it stands to be a huge success with the generations that connect more to virtual worlds than plastic ones.
I, for one, can't wait to see what it feels like to play in a virtual world where no-one can smirk at the LEGO city you keep in your bedroom. Ooops!