TapTale is a new iPhone and iPod Touch app designed as a prototype to help learners build confidence in their creative writing. The Times Education Supplement talks this week about the app, one of the newly launched products whose development I led as Commissioner at Channel 4's Innovation for the Public Fund, working with Derek Robertson at LTS and the clever chaps at Six To Start.
The proposition was a simple one: experiment to see what the iPhone and iPod Touch could add to the reading and writing experience. Making it was a genuine challenge for us, for Learning and Teaching Scotland and the award-winning developers SixToStart, whose work on Penguin's WeTellStories made them the best choice to give this groundbreaker a chance:
The app helps students get started by modeling what it expected, with none other than an award-winning writer to get the creative wheels greased. In 2006, Naomi Alderman won the Orange Award for New Writers, and she now offers a growing selection of exclusive taptale stories, written just for the screen space and gestural potential of the iPhone. They're also available to read on the Taptale website.
“Readers have to work out what they have to do in the story to progress,” says Adrian Hon, who created the application and co-founded Six to Start with his brother Dan. “The story might say something like ‘the witch went up to the door and knocked three times’. The player would then have to tap on the phone three times in order to advance. Or they might read that the house fell to the right and they have to tilt the phone to the right to read about what happens next.”
The goal is to encourage young people to write their own stories and include their own “gestures”.
Once a tale has been created, users can upload them to the TapTale website, where other registered users can download and read them. Registered users can also provide feedback on any tale via the website, by slotting pre-written statements into a form.
She's also offered up a selection of free-to-view writing challenges for educators wanting to use the app in their classrooms, or assign challenges for homework on the iPod Touch or iPhone.
Brian Clark, working with LTS on trialling the project, describes how it might be used in practice this term:
TapTale’s primary goal is to promote literacy through the reading and writing of tales using the tap, tilt, shake and swipe functions of Apples touch screen devices.
When creating a tale, pupils are asked to write chapters using the touchscreen keyboard on the device. In order to progress from chapter to chapter, the reader must use one of the tap, swipe, tilt or shake sequences. It is up to the author of the tale to decide what action must be taken for the reader to see the next chapter.
Once a tale has been created, users can upload them via the device to the taptale website. This allows other registered user to download and read their tales directly on the device. Registered users can provide feedback on any tale via the website using a ‘fridge magnet’ style form. Anyone can read the tales created directly from the site, but of course the tapping and tilting functions are not possible in this view.
My favourite part of this exercise may not even be the iPhone app itself. Rather, the online peer-assessment community we've developed is, I think, a first (though I'm happily corrected). I wanted to see a fridge-magnet approach to student feedback, something that would allow structured feedback to take place but not just in a "tick-box" fashion. I think I also wanted to hark back stylistically to the days of scholastic readers that I had when I was aged four in primary school, learning how to read for the first time. The result is quite a delightful way of helping students - and the general public who stop off by their writings - to learn new ways to provide "two stars and a wish" type feedback to each other anonymously, while maintaining the integrity and safety of a learning site used by young people.
The system prompts you to use one of the many critiques that Derek and I thrashed out over a boring train trip or two, to accept it, before pushing up the next set of options. Go and have a play on one of Naomi's stories and you'll see how challenging some of the vocabulary is yet how easy the interface is: struggleware if ever there was any.
Criticism of the iPhone for learningAs development work began in the early days of summer 2009, we hit criticism straightaway: "kids don't have iPhones, schools barely allow mobile phones, and in the current straightened times we shouldn't be investing in the most expensive-per-inch handheld technologies around". It was the same criticism hurled back in 2004 when I was making podcasts with and for the students in my secondary school. Fittingly, it is my old education district, East Lothian, that is the first to put itself forward to try out these devices and see what, indeed, they might add to the learning process.
We're ready for a resounding tumbleweed to be heard on the question of any educational advances here - no-one's done this before, and we just don't know what it has to offer that paper and pen don't. Likewise, I'd be curious to see what the tactile approach to story reading and writing brings to those kids who have less motivation to read, who have trouble structuring their stories. I also think the online writing community platform we've developed offers a creative, supportive environment that, in brilliant classrooms may well exist, but which is hard to achieve well all the time in every classroom with the timetable constraints we all face.
One final really interesting point is that one of the first criticisms of the app from a student has been: "it doesn't allow me to add pictures to my story". Interesting, and perhaps valid in a world where apps are laden with features, features, features.
Taptale is relatively simple. It's about making writing and reading as simple as possible, while forcing the hand of the writer into doing certain things: providing constructive feedback, reading for inspiration before writing, thinking about timing and story structure through the gestures.
Above all, though, it's about the written word, not the graphic, the design or the picture.
If anything, the lack of features is what makes this app special, what's going to make it work well. Children will, lo and behold, have to think about how to describe what's in their mind's eye, not just photograph it with the cellphone camera or Google it, right-click it, save it and insert it. Stripping all that away is, if anything, at least one educational advance we'll have made.
Pic from Anthony