LTSFutures

June 23, 2009

AllWrite: creative writing with award winning authors

AllWrite In about two months I'll be unveiling my latest commission with Channel 4's Innovation for the Public Fund.

Broadcast reports that we are commissioning Dan and Adrian Hon’s Six to Start to develop a creative writing game for the iPhone and iPod Touch, backed by national education agency Learning and Teaching Scotland. The game, currently under development, aims to help users tap deep into their imaginations and develop their creative writing skills by responding to writer challenges through their iPhone. They say we all have a novel in us, and ‘All Write’ will help users find it.

Six to Start is a highly successful developer specialising in digital storytelling with recent notable successes such as the We Tell Stories series for Penguin Books. Learning and Teaching Scotland have over the past three years developed a world-leading reputation for developing gaming for learning. The partnership will lead to both a mainstream game available in the iPhone App Store, and a teens' version for use in schools.

This is how Adrian puts it:

“All Write is the perfect tool for budding short story writers – it encourages people to get their ideas down wherever they are, and share them with the world. We’ve made storytelling into a fun and enthralling experience by posing imaginative writing challenges, and providing some great new pieces of original fiction from Naomi Alderman, a winner of the Orange Prize for New Writers.”


Alderman was also a lead writer on the Hons' previous success, alternate reality game Perplex City.

All Write is the latest in a series of projects developed in Scotland by Channel 4’s Innovation for the Public fund (4iP). Announced as part of the Channel’s Next on 4 strategic blueprint and endorsed by the Government’s Digital Britain Report, 4iP is a major new initiative to encourage innovation on digital platforms.

By helping young people and new audiences to discover the joy of reading and creative writing, All Write illustrates how digital media can serve a meaningful public purpose.

My former colleague Derek Robertson, now National Adviser for Emerging Technologies and Learning at Learning and Teaching Scotland, was quoted:

“New and emerging technologies and their informed application in the teaching and learning setting is an area of particular focus for Learning and Teaching Scotland. We are very keen to explore the potential that handheld mobile learning tools can bring to schools and in that regard we are delighted to be partnering 4IP and Six to Start in the design and creation of a bespoke iPhone/iPod Touch learning app that will encourage and facilitate a community of ‘imaginative writers.’”


All Write will be launched worldwide this August on the iPhone App Store. Pic credit: New iPhone

May 13, 2009

Scotland teaching agency LTS launches iTunes U

ITunes LTS I'm pleased to see that former colleagues in Learning and Teaching Scotland have managed to get their LTS iTunes U site opened, following our friends at the Open University. Scotland heads out as the first iTunes U provider of professional development material podcasts for those working with 3-18 year olds.

It's not been an easy journey. In 2005, on joining LTS to head up their Modern Languages work, I challenged the organisation to get podcasting (audio) the entire Scottish Learning Festival contents, and video as much as possible. Four years on we're still not able to access good quality recordings of everything, despite the costs of doing so being derisory and the long-tail interest being high - just take a look at the figures viewing what might be conceived as obscure education topics on the Slideshare site I created for the event.

We also had a challenge getting more audio and video material out in subsequent years through the now-defunkt Connected Live site, intended to be an evolution of the print magazine with media-rich addition to the limits of the atom presented by the magazine. Arguably, as with all social media projects in the large, it took two years for the culture to change sufficiently for blogging one's experiences to be seen as part and parcel of one's work, not a geeky pass-time. Mike Coulter along with Saint Andrew of Brown and others have continued to develop that culture slowly and successfully over the past year. We now have an education agency with elements that have moved the organisation from its glossy corporate sheen, to a more 'honest', approachable voice.

LTS's involvement with iTunes U is part of that evolution, and signifies a small victory for those of us who had been pushing for some more budget and effort to be spent on bite-sized professional development designed for small mobile screens, at a time when there was no YouTube or video podcast device.

The organisation's biggest challenge is to make sure it does not become the voice of the marketer or a self-referential poster-child for the politics of education, but a place where grassroots honesty and constructive reflection on our teaching and learning practice can be amplified.

April 08, 2009

Dopplr's Matts on designing sites that no-one has to visit

Matts from Dopplr

Over on 38minutes, the creative community I helped create for Scottish and Northern Irish webpreneurs, I've been blogging a lot about what makes online services, communities, apps and APIs attract, retain and turn into some kind of value the interactions of the people out there.

The last post I wrote was a summary of some gems of wisdom in the two Matts (Biddulph and Jones) behind travellers' site Dopplr.com, lifted from the transcript of their talk at last year's dConstruct conference (you can listen along, too). Here are my own highlights that potential 4iP developers and those working on web-based services for young people might bear in mind as they develop their ideas and products:

On a web of data

"Find one bit of catalytic information that you can inject into a bunch of other arenas."

"Flickr is a mainframe. It's a big, giant machine that stores loads of stuff, and by storing lots of stuff in the same place, we get economies of scale out of it.

"And from there, we come to pretty much where we are now, which is having seen the power of combining massive amounts of information from many sources—the enormous, sort of easy group-forming power, the zero-coordination power of things like tagging, and linking, and all these things used properly—is we get to this realization of the original vision of the web, which is the web is not just a sort of teletext or view data system.

"It's a web of data. It was designed as that right from the start. And everyone's dear friend Tom Coates talks in wonderful detail about the way that we are now starting to design not just for our web sites, not just for that little bit you're seeing in your browser, but for the re-use of data, and realizing that data crosses the boundaries of sites. And sites open up access to that data and allow the easy recombination of it with other sites, are themselves benefiting from it.

"And to quote another of our—this is a friend's quote, a talk, by the way—another of our respected friends, Matt Webb. He's been talking recently about movement as a paradigm for the way the web is going. "So the web, when we started out, the web was a physical thing. You went to a site, you hang out on a forum. We had destinations, and people tried to build portals, places that could be almost physical sort of arcologies—places you could go and put your online life.

"And then we moved from this web page era into the era of web applications—the sort of the power-lifter, the Internet as magnifier of your individual capabilities—gives you superpowers and power-ups, and lets you do things over great distances, access knowledge that you can't immediately access from your physical environment.

"And that's the stuff that's evolving now. But as we are able to move from site to site, we get away from the arcology—the individual approach to sites. We are moving around sites, as is our data. And something that Matt said in a presentation recently, which I think is a really wonderful concept, is that your web service is a finite-state machine that executes on your users."

On distributable media

"A guy called Martin Lindstrom said, "The genius of a coke bottle is when it smashes into a thousand pieces, you still know it's a coke bottle.""


On delighters

"...Delighter is a world that I learnt from a guy who used to run the W Hotels in New York and in San Diego. And he used to say that delighter is a term evolved from the hotel industry or the hospitality industry. Where you put something into somebody's experience or into a room, but you do it in such a way that it creates nothing but absolute joy and delight.

"And the example that he used, which stuck with me for ages, was the rubber duck. If you go into a hotel room and there's a rubber duck already in there. You will go, "Oh, rubber duck. Cool." If you go into the hotel room on your second night there when you had been shopping all day and it's been raining. And you are naked and you really want to bat, and there's a rubber duck. You will be incredibly delighted. At least that's the theory. So we are always trying to find the rubber duck that we can put into the experience where we can.

"And one of the things that I really like about the logo is that, almost entirely dependably, people don't notice that the colors are changing until like two or three months in. And they go, "Oh! The colors are changing. Why are the colors changing?" And you set up all your vanity alerts on Dopplr on surmise and things like that. And they go, "Oh, just nice, the colors are changing" and, "Why are the colors changing?"

"So then we go and talk to them and say, "Hey, this is why the colors are changing. It reflects what you are doing around the world. And these are city colors that are referring to where you are around the world. They go, "Ah, that's really nice. I really like that."

"And then apparently another month later they go, "And you did it in the favicon.""


On the language of 'Friends'

"But the thing that's kind of bubbling up in my mind is that soon, we may have to kind of say this: that a lot of the reasons that we are tying up ourselves in knots is because of language. Because so much is tied on to the notion of friendship, the intimacy, the kind of transitiveness of friendship, what you're able to share, and what you wouldn't with certain people. And then how does that move to friends of friends?

"And all of the things that he was talking about—I mean, very fantastic things to be able to do with information. But using that word "friend" just kind of takes it to something in our monkey brain, kind of just goes, "Oh, I need to collect a dollhouse of friends, or I need to be very careful about how I handle this."

"So I'm kind of thinking very carefully about this at the moment. One of the things that we started off at Dopplr—when we started off Dopplr, we tried to keep to it—is that we never use the word "friend." We always talk about the informational relationship. We talk about the kind of switchboard pipe that you're connecting to somebody that you trust.

"And we talk about the information that's going, and we talk about the level of trust, and we talk about what's going to happen, but we don't judge whether that is your friend, your bank manager, your boss, your archenemy, whoever it is. And it just makes life a hell of a lot easier."

Really. Seriously. If you're making any kind of online platform in the coming months go and read/listen to it all. I'll be asking questions later... ;-)

Other posts you might like:

Pic from dConstruct 2008

March 19, 2009

How to help people better use the net - go to them, let them copy, open up

Smoking and texting Tanya Byron reckons we're guilty of Ephebiphobia, the fear of young people, as we incarcerate our young people in their bedroom prisons and replace the dangers of the street corner with risk-taking on unbridled access to the net. Worse still, the challenges raised by the continued lack of interest we take in our children's use of the net are coming back fast to create broader challenges for society.

The reaction to this might be 'teach the kids and teach the parents'. But we're now in an era where it's not so much about signposting where to go on the web, but teaching society how to navigate the net without even a map.

For years now, parents (and by default most educators and decision-makers) underestimate what young people do online. While most adults think youngsters spend somewhere in the region of 18.8 hours per month online, the reality is that UK kids are averaging 43.5 hours a month. Only four of those hours are spent using the net in schools, the rest is mostly unaccounted for on mobile phones and at home in those bedroom prisons. What's going on in those remaining 24.7 hours each month is unknown. The people with the media literacy challenge are not just young people - it's adults, too, who lack the basic alphabet of understanding that's needed to bottom out responsible, creative, enjoyable and engaging use of the web by us all.

Gen-Y doesn't exist
We know from research, anecdote and a cursory glance across Bebo or Facebook profiles (I've probably viewed close to 15,000 in my previous work with Learning and Teaching Scotland) that we are wrong to annoint youngsters with some sort of technological superiority through lables such as the "Google Generation", "Gen Y" or, my pet armageddon, "Digital Natives".

Firstly, we know that while young people are taught how to swim in the safe goldfish bowl of school and private intranets, often by educators who themselves have a filmsy idea of how to operate in that arena, they are completely incapable of operating safely and responsibly in the oceans of the web. If young people are to learn how to upload and download information responsibly then they must be allowed to play with their technologies with the lifeguard of the educator to drag them back to safety when they start to falter. Filtering these technologies serves only to compound the ability of the educator to work with the youngster on media literacy, and harms us all in a wider sense.

Secondly, we romanticise the technological creativity of our youngsters online. While large numbers now upload material online (close to 78% of teens according to most recent research) most of this material is photographic - i.e. mobile snaps from nights out. Creating and publishing original narrative, original code or Facebook apps or even mashed up video or code is not currently a regular pass-time of you average British kid, though we are beginning to see valiant efforts to make this process of creation-publication the norm in our schooling.

2929411771_690e0352b8_m However, most don't come close to the kind of creativity illustrated by a young Mark Zuckerberg, pictured, who avoided his near flunk at Harvard art class with some online creativity, a story recounted by Jeff in WWGD. With a few days to go until his final exam, for which he hadn't done any work (well, he was creating his $15b company), he created a site with copies of the artwork that was likely to appear in the final exam, put in some comment boxes under each one, and let his fellow students know that he had created a collaborative study guide. All they had to do was fill in the blanks. Not only did a cheeky Zuckerberg pass with flying colours, but his classmates also did better than normal thanks to their formative assessment that Zuckerberg offered them.

But here's the tough question Jarvis doesn't ask: how many youngsters actually do that, or even think of it as a possibility? Today's literacy benchmark is copy and paste. A media literacy strategy, instead of talking about how we block copying and pasting, and enforce filtering, rating, copyright and IPR restrictions, could begin the hard work of illustrating how copy, paste, open sourcing and creative commons-ing can lead to much better content and information for all.

The challenges of attracting attention to these challenges with a public that's hard to get

The biggest challenge for a 'strategy' like this is that it's incredibly hard to a) attract young audiences b) keep them and c) turn that into some form of value. Channel 4's arguably one of the best broadcasters in the world at doing this, and with 4iP and Channel 4 Education's work online, we're attempting to work out how we replicate television's success at 'reach' to this group online, on mobile and in socially connected games.

Matt Locke and I have been playing around with Dave McClure's Metrics for Pirates in our work with independent companies to push them to think about those questions: how are you going to attract people, how are you going to keep them, and how are you going to turn that into some sort of value? Matt came up with a strong reduction of this, and I made it look less pretty but more utilitarian by insisting on a timescale for each metric. Take those three questions and apply them to what we know about online community uptake (that 90% lurk, 9% will follow regularly and 1% might contribute something) and we end up with a roll-your-own site metrics table:

One Page Metrics.018

To help see it in action I made one up for YouTube, had they approached 4iP a few years back for funding. It shows how a site that "gets people to upload videos" has added a lot of small ingredients to the recipe to take people on that more-complex-than-it-looks journey to uploading a vid. It still takes great ideas and a strong awareness of the potential of different technologies and techniques (RSS, Ajax, email, marketing, business development, cloud computing) to be able to fill it in and act on it, and this is where we might just see some problems in our institutions and schools. The knowledge and understanding just isn't there in enough quantities to high enough a level.

Our well-meaning institutions are another obstacle in the process
One could even go as far as saying that it would be counter-intuitive, professionally suicidal even, for institutions to seize this opportunity to engage with young people - any people - in this kind of open, copiable, distributable, redistributable, changeable, alterable way. Jeff Jarvis is right:


"Industries and institutions, in their most messianic moments, tend to view the internet in their own image: Retailers thin of the internet as a store... Marketers see it as their means to deliver a brand message. Media companies see it as a medium, assuming that online is about content and distribution...
"The internet explodes [this notion that industries and institutions have some point of control over people]. It abhors centralization. It loves sea level and tears down barriers to entry. It despises secrecy and rewards openness. It favors collaboration over ownership. The once-powerful approach the internet with dread when they realize they cannot control it."


As a starting point, therefore, media literacy begins with much more communication between young people and adults when we're taking decisions on how we proceed. There are three main areas that need tackled first:

1. Filtering needs to be a joint-decision activity
Who defines 'safe' in the large grey area where user's own discrepency is accepted as the main tool of judgement? Who decides what 'Bad Content' might be (a phrase used in the context of a presentation at the EU Media Literacy conference)? Who decides if content is culturally acceptable or not within a geographical area, and why should I as a Brit have to have an internet that is culturally adapted to the country in which I find myself, while I and my judgements remain coloured by being British? Filtering is the poor cousin of film classification, something invented as a solution for atoms crossing borders, not digits.

While filtering illegal content is a no-brainer, we need to assume the rest is whitelisted and have conversations about those where we're less sure. Blocking the unpopular but legitimately published free speech of bloggers, for example, is plainly wrong and not an option any more.

Neither is it an option to create 'safe havens' where we expect people to come along and get 'safe' stuff. Glow, a national intranet for schools, thus far comes over as this, although the desire for it to 'leak' out onto the web is becoming clearer. But I feel it needs to take a leaf out of the book of, say,

Battlefront, an education project designed to encourage more young people to campaign on important issues. It consists of broadcast and social media 'authored' elements on the web, rooted in getting people to think about campaigning, but gets huge amounts of traffic from being distributed around the web, in as many parts of it as possible. Traditional education would have you "Come to school", broadcaster's to "their channel" - it's got to be the opposite, modeling good online behaviour by providing different contexts for the same material, different discussions, setting off new trails amongst users.

2. Parents need to understand better what's going on
I'd disagree with some speakers' assertion that "most learning goes on in schools", at least in relation to learning about internet use. On average only 60 minutes per week per pupil is spent on the net in school, compared to 1340 minutes per week at home.

Yet, only a third of parents in UK befriend their offspring (and what about the 'real' profiles where youngsters go and live their 'real' lives away from the old folks?). While 80% of parents feel sure they know what their offspring are doing online, only 30% of the offspring think so. We see a gross lack of communication between students and teachers, even when they are fighting the same cause. British parents in particular are poor at understanding what they're children do online - this means parents and educators need to speak more with the youngsters in their lives.

We also need to make sure that we don't demonise anonymity on the web. For public service media, the type that makes people's lives better and draws them from one-way web to the read-write web, anonymity is often the prerequisite for stimulating and sincere discussions.

Take a look, for example, at Embarrassing Teenage Bodies where anonymity offers the chance to discuss those 'embarrassing' but pervasive issues of growing up. Or Sexperience, where people of all ages, shapes, sizes and cultures are able to anonymously tackle the myriad of issues around seual health, wellbeing and enjoyment.

On the flip-side, anonymity doesn't work for Landshare, where we want people to trade their unused land with people who can cultivate it - we need to know who people are and if they're bona fide for the safety of those involved: anonymity needs handled with due diligence.

3. Talking helps you know, but using helps you understand
We all need to get more involved in not just the theory of how these things work but in the practice too - being in and creating media opportunities in the places where we seek participation from the public or our students.

One of the biggest media literacy and digital divide challenges, now that most of the UK is online or can get online, is making enough interesting stuff for non-net-users to want to get online. That means content that empowers them more than not using it, maybe in the form of some of MySociety's projects (TheyWorkForYou or the travel maps)

To take that point of empowerment further, and to conclude, there has to be a realisation that while artists and creators of content used to have value in owning their IPR in a world of atoms, in a world of digits this ownership if IPR comes only with costs. In a digital world if you own the only version of something then, for a while, your IPR has value but, eventually, will be commodotised as me-toos appear - not direct copies, but similar and maybe even better.

If you let people copy and distribute your stuff then you're able, eventually, to reduce your overhead on marketing and distribution - your fans and copiers are doing this for you. Your challenge, should you choose to accept it, is twofold:

1. Get over the idea that your creation is the last stop of the creative bus:
People will change your message, distort it, make it worse, make it better, create something you hadn't intended - your original will always be your original, their altered version always their altered version. The important thing here is that it's as easy as clicking a link or running a Google search to find the original source and to let the user/participant make their own mind up as to which message they are more engaged with.

2. Find alternative means of being recompensed for your initial efforts
Have your original stuff carry ads or sponsorship, give away poor versions for free but top quality versions for money as eBook fans and TV companies on YouTube and social networks already do, find the George Lucas approach to making your stuff, and make your money on something else.

Pic 1: Smoking and texting

Pic 2: Zuckerberg

Jeff Jarvis on institutions' fear of the net

Jeff Jarvis A beauty from Jeff's What Would Google Do, currently accompanying my commutes:


"Industries and institutions, in their most messianic moments, tend to view the internet in their own image: Retailers thin of the internet as a store... Marketers see it as their means to deliver a brand message. Media companies see it as a medium, assuming that online is about content and distribution...

"The internet explodes [this notion that industries and institutions have some point of control over people]. It abhors centralization. It loves sea level and tears down barriers to entry. It despises secrecy and rewards openness. It favors collaboration over ownership. The once-powerful approach the internet with dread when they realize they cannot control it."


With 4iP we're attempting to amplify a few of those distributed gems rather than trying to ensnare them to channel4.com, better traffic and eyeballs or not. We're insisting, much to the distaste of some, on collaboration over ownership of stuff. Jeff thinks it's the right way forward. I think it's the right way forward.

What about you? What about your institutions? A few on which I'd love a discussion: BBC (especially its news), Glow (Scotland's national intranet), Scottish Government services... any more?

March 12, 2009

Fresh research showing the damage of filtering 'real world' technology

MOMA Gaming Console
Students in schools around the world find that their research, creativity and learning potential is seriously curbed by filtering and lack of use of their own mobile and gaming devices in schools. This comes from research spanning the Americas, brought to my attention by its author, Research Consultant Kim Farris-Berg.

Kim got in touch with me to highlight the research she carried out in the summer of 2008, across the USA and swathes of South America and Australia. Filtering of sites they use at home for learning is the number one obstacle for high school students, arguably those in whom we should be able to place more trust thanks to more time learning about how to exploit the web wisely:

"In 2007, [filtering] was high school students’ number one obstacle to using technology at their schools (53 percent). For middle school students, two obstacles tied for the greatest barrier (39 percent each): “there are rules against using technology at school” and “teachers limit technology use”. It’s likely that when students face obstacles to using technology at school, they also face obstacles to inquiry-based learning opportunities which can include online research, visualizations, and games."
 


The digital divide between schools and 'real world' is also an increasingly common complaint across communities both well-off and poor:

"Students reported that other major obstacles to using technology at school are not being able to access email accounts and slow internet access. Perhaps these are the reasons why just 34 percent of teachers communicate with students via email. Teachers are certainly online; just not with students. Ninety percent of teachers, parents, and school leaders use email to communicate with one another about school."


This would seem to correlate with the completely unscientific but anecdotally true "Friendwheel research" I've often shown in my talks and keynotes, showing that compared to media workers and young people, who connect furiously with one another all the time, teachers and other public servants tend to connect to "the person next door", with relatively little cross-fertilisation across sectors, age-groups:

Friendwheel Ewan McIntosh  

It's not as if teachers and teaching leaders don't see the potential of bringing in student devices to make up the gap, either:

"Students’ increased access to mobile computing devices might now mean that the instruments in their backpacks and pockets—not to mention their high-speed internet at home (which 90 percent of them have, according to parents)—are far more useful to them for learning and communicating than the tools at school. Sixty-five percent of students in grades 9-12 said their school could make it easier for them to work electronically by allowing them to use their own laptop, cell phone, or other mobile device. Sixty-six percent of school leaders and 51 percent of teachers said the most significant value of incorporating such devices into instruction would be to increase student engagement in school and learning."


Education leaders' role in transforming the obvious into the reality
However, one would have to ask why leaders aren't transforming this 'obvious' feel and understanding into action more often. Number one on that list of engagement and learning tools, too expensive for schools and education authorities to buy en masse, would be the plethora of ever-evolving, ever-entertaining, ever-educational (in the right hands) gaming consoles:

"Games could also increase student engagement, according to 65 percent of teachers. Outside of school, 64 percent of students in grades K-12 regularly play online or electronics-based games. Besides winning, students reported that they like to play because of the competition with their peers (48 percent). Middle and high school students indicated that they like finding ways to be successful at the games (46 percent) and the high level of interactivity (44 percent). About half reported that the value of gaming technologies for learning is that games make it easier to understand difficult concepts and would engage them more in the subject. Fifty-six percent of students in grades K-2 reported that gaming would help them learn more about a subject.
 
"Just 11 percent of K-12 teachers reported they are incorporating gaming into their instruction, but over half said they would be interested in learning more about integrating gaming technologies into the classroom. Forty-six percent said they would also be interested in professional development to do so. Without differentiation by gender, subject taught, or years of experience, teachers thought games could address different learning styles (65 percent), focus on student-centered learning (47 percent), and develop problem-solving and critical thinking skills (40 percent)."


We know (mostly) that it's true, that it can have valid effects and, for various reasons including incompetence and ignorance, we don't act. The buck stops, I think, with middle management, with the leaders in schools and in the subject departments in those (secondary) schools. It's not that they are necessarily people who should have acted earlier.

No, I wonder if we're not losing faith in an increasingly bureaucratic group of non-educators who currently run our networked affairs, a group that are increasingly finding their own specialism - technology and network management - eaten away by democratising technologies and the cloud, and by a more enthusiastic, creative and demanding set of users (teachers students and parents) than they, as specialists, will ever be able to support effectively.

The support, like the technology, has to become more crowd-sourced, more with the users than the managers. By failing to move quickly and creatively enough with their technology management, they, like the newspaper business, may soon find their position unsustainable in the larger scheme of things.

It's well worth taking some time out of your day to read Kim's full report, available as a PDF from the tomorrow.org site.

Pic of the groovy MOMA Gaming Console from ViaGallery, with more here.

March 06, 2009

Is education's transformation just down to the teachers?

Parents I've explored before how the number one element in quality education systems is the teacher, according to the growing pile of research. But do parents and the children themselves not have independent roles that, regardless of teacher intervention, have their effect on the course of education's transformation? Of course, they do.

There is, after all, an undeniable role of parents in the faring of their offspring, a role that is often better fulfilled, though not as a rule, in more affluent areas than poor ones, more university-educated communities than not. There are even the first glimmers of this correlation in some maps coming out of the USA, with more, I hope, to follow from 4iP's work in the mapping domain, making English schools maps like this and impenetrable uncomparable Scottish banks of data like this begin to tell the stories behind the data.

We've also seen the importance of parents, top management and full complements of school staff both understanding the point, the issues and the opportunities of using, say, social media in the classroom, or undertaking active learning techniques or coupling them with games technology. The eduBuzz social media platform and community I helped create with David Gilmour in 2005 goes from strength to strength, building an open platform and enticing small passionate groups onto it. To some degree, it has tended to ask for forgiveness later rather than stop trying now, let people in for the richness they have to offer, and rarely chucked - or had to chuck - anyone out.

But eduBuzz moments are in the minority. I don't think parents feel as involved or in control of the more overarching elements of their children's destiny as education policy wonks would have us believe. I also know firsthand how quickly one falls from being "in education" to being "out of education": within weeks of starting work at Channel 4 I was no longer a 'teacher' but a 'media' person (can't I be both?), and I've oft heard the remark of whether someone who's not an active teacher can ever have anything worthwhile to say about education and learning (from consultants to pushy parents...).

We have over the past 10 years talked increasingly of the importance of professionalism of teachers, though the policy-talk has a long way to go before being translated into action in some areas. But, as Julie Lindsay pointed out in a discussion this morning, it's maybe long overdue that we start conferring that same professionalism, with its responsibilities and expectations, on parenting and on young people. For young people, this means caring enough about what they have to say on learning to take major decisions on the back of it. For parents, it means helping parents in parenting as well as giving them a reason to want to think about learning (and not just when their child starts to falter or when they're seeking out a new school).

Local schools often do a great job in communicating to teachers, if not always at providing platforms that allow them/us/the kids to respond, question and bring to account publicly. But on some of our biggest ongoing education transformation discussions we all have to ask two questions:

  • Are we taking our debates global enough to see how what we're doing is different from or building on others' successes? Given that most education systems' reforms resemble each other - the UK's nations almost to the letter - it could be concluded that we are not pushing the boundaries of thought far enough, just settling for what one long-past (2002!) public consultation said we wanted. The reason there are not more public consultations is that they are time-consuming and tend to halt development, but this is merely a problem of the 19th century way in which we cultivate those consultations - by email, forum, over a fixed period of time. Where Sky TV employ a Twitter-based reporter, maybe everyone in Government and education policy needs to spend more time listening to the reams of electronic chatter that can steer projects towards more up-to-date conclusions.
    Online networking for teachers and most public servants remains a niche activity. I firmly believe that discussion around pedagogy needs to take place beyond the echo chamber of one school's staffroom or VLE (affected by its school policy) and arguably beyond one nation's intranet (where views cannot be challenged or questioned by those working outside the system).
  • Are we taking decisions on pedagogy or are we taking decisions on curriculum and assessment that affect pedagogy in unexpected ways? By acting merely on two parts of the equation - Curriculum and Assessment - most education systems fail in the execution. Time and space spent on developing the execution, the pedagogy, is nearly always lacking, and left to the 'stars' of a given school to do in their own time, with little opportunity to share with colleagues, parents and even students why changes in pedagogy might be worthwhile.

Pic: All Rights Reserved: Binxie

February 07, 2009

Ken Robinson's The Element: reincarnating creativity

Ken Robinson Ken Robinson's "The Element" gets launched in the UK this week. It's a superb tome, and one that every educator, employee or entrepreneur should read, if only to check that they themselves are in the right place personally and professionally. Do your natural talents and passions meet at the same time and place, or are you plugging away at the wrong thing completely? Ken's book contains no simplistic lists of things one must do to survive the 21st century - it's Johnny Bunko for the over-educated.

Update: The RSA have now featured a film of his Element Lecture from February 2009.

Many of the messages will be familiar to those who have viewed his famous TED talk which proclaims, rightly in this blogger's opinion, that schools kill creativity. Why? Here's some of the stimulus from Ken's book along with some of my own observations, thoughts and inaccurate takes on the world of education.

Schools are built for, and in the image of, the industrial revolution
Schools are not only built for an industrial revolution past but also in its image - my first ever teaching placement in the most deprived area of Scotland was marked by every period of learning being 53 minutes long, something more like a chicken processing plant's shifts than a stimulating learning environment, with students batched by age and subject to standardised tests for quality before shipping to the real world. Conformity has thus always had a higher value than diversity. Disciplines on offer are subject to a hierarchy (maths and native language, followed by the sciences with music and the arts chasing the coattails).

Creativity and standardised testing can't share the same bed
We know this set of unchanging givens is killing creativity not just in high schools, though generally to a much lesser degree in primary schools, but also in Higher Education establishments. As the number of school leavers not in employment, education or training (NEET) creates a political headache for governments around the world, they are failing to tackle the continued problem in universities and colleges where the numbers also falling into the NEET category are surpassing the figures for high schools.

From recent personal experience of the 'creative output' of some UK Higher Education institutions I can vouch for a killing of creativity, independent thought and entrepreneurship, as hoardes of undergraduates and MScs fight to conform to what university markers want to see and take advantage of the spread of 'cramming courses' at the expense of pursuing personal passions at their best effort. When working on personal projects that are put forward for commissioning (i.e. asking for several £00,000s from the likes of 4iP) or for national and international media and technology prizes, the constraints of the learning environment ("a one-month unit using only x or y software") are used to justify downright poor propositions. Where's the passion that makes them stay up until 11pm and be up at 5.30am to work on their Big Idea? (These are the times 11 year olds at the New York KIPP schools regularly keep to tackle their learning, something about which they, at least, are passionate).

I said earlier that elementary schools have largely escaped this struggle for conformity, but even this elevated position is being gnawed away by standardised tests and curricula. Nothing in the past three years has made me more depressed about the state of education in England than hearing a young Wolverhampton child, part of a PDA-in-the-classroom project, saying that his prime goal from learning was to "get a five" - I still have no idea what "a five" is, but I have a feeling that it's not something that inspires me.

Malcolm Gladwell The death of entrepreneurship
This desire to "get a five" or to gain the best possible SAT test result is based on a wrong assumption, both in the creation of such tests and their perceived value in the wider world, particularly in the growing creative sector (worth £50b a year in the UK). Malcolm Gladwell's (right) Outliers, which I read immediately after Robinson's Element, offers a great counterpart in where creative success comes from in the first place. It explores the element of chance, background and opportunity in one's success, but also the need for a serious superhuman degree of practice at something before you reach the beginning of your prime, somewhere, that is, in the region of 10 years or 10,000 hours of passionate practice.

In the schooling environment we still see in most countries' high schools and higher education establishments, it's rare that the personal passion of a young person is given the chance to steer activity, resource and time in order that they might get close to achieving that 10,000 hours quicker. But it's not all the fault of institutions' structures and strictures.

More often than not, the successful student pictures themselves working in the 'safety' of faceless institutions rather than taking their passions and ideas to market themselves. History shows more entrepreneurs who were not successful students making it in the relative unsupported privacy of their entrepreneurship. Most students fail to realise, as Robinson puts it so well, that a degree these days is not so much a passport to a good job and salary, but a visa, something that needs renewed on an ever more frequent basis. But institutions and Governments are not particularly vocal in promoting this fact, thus encouraging the self-perpetuating myth that going to univesrity is better than going to college which is better than following a passion that, while you're willing to spend every waking hour working on it, might not lead to anything.

What is it that needs to change? Clue: It isn't curriculum or assessment
Nearly every country I've worked in for the past three years, from India to China, New Zealand to the states and provinces of Canada and the USA, from my native Scotland to our neighbours in England and Wales, is fiddling with two things: curriculum and assessment. Technology is often seen as the means of making teaching and learning better. I don't want to tackle here whether it does, but one thing is sure, as Arthur C Clarke (via Sugata Mitra) put it: "If a teacher can be replaced by a computer, then they should." This doesn't mean that all teachers should be replaced by computers, of course. It doesn't even mean that poor teachers should be, really. What it does highlight is that the myth an education system has no poor teachers or even a large hump of mediocre teachers needs to be met head on.

We also need to recognise that, largely, those teachers who use technology the most effectively and lead the way with its use are also, by and large, excellent teachers with or without the technology.

This helps us see what many of us appreciate already: the one biggest element of improving education, making learning more creatively inclined and entrepreneurial, is the teacher. It's not curriculum, class sizes (though smaller class sizes make the teacher's life easier) or even assessment. This is something I've been reporting back from research for two years (and which I've been blown out on more times than I can count). It's not about letting students lead the way with technology and "show us teachers" how it's done. Students are generally quite narrow in their knowledge of how to harness technology or creative venture.

No, it's how teachers and parents teach that is important. It is, to use a piece of edu-jargon, pedagogy, both at school and at home.

Yet no national strategy - and I would love to be corrected - headlines pedagogy as the key factor. Think about it: A Curriculum for Excellence (Scotland); No Child Left Behind (assessment: USA); New Zealand's curriculum is about values, competences, subject areas... Also, there's no large educational business à la Pearson that places its centre of gravity around pedagogy forcing the issue with superb pedagogy-based programmes of change, and with good reason - the business of standardised testing, where pedagogy must play second fiddle to cramming and passing the test, is worth in the USA between $1.2 and $5 billion per year per state. How much is teaching the teachers worth? Currently, a lot less.

C4 Fundamental change through Brains Trusts
When I was having a post-panel-session chat with Clay Shirky (I was on the panel and he was the first question-asker of the day) he talked about my current place of employment not in terms of what it was, but in terms of who was in it: "What a brain trust you guys have there", he said. What did he mean? He meant that the organisation employed what it felt were the best people for the job of moving its business forward, and left them to get the hell on with it. The result of feeling that you're part of this brains trust is that you strive more than you ever have to be the best in the world. How many times has someone called the teachers in your school a "brains trust"? Or, for that matter, the management team? Or the parents? Or the students? How many times a day are you aware that you're goal is to be the best in the world?

When we were developing eduBuzz for students and teachers in East Lothian, we centred it around the people, not the platform or the politique of the education authority's management (who, in some schools and particularly in the early days, riled against what we were doing). In a LIFT talk last year, I made the point of saying that its success as a project was probably down to the fact that it offered an immediate change from the importance placed on the school - school boards, school achievement, school councils - and moved it instead onto a level where individuals - people - were the focus. People, not institutions and paper-borne structures, are the sole way to help individuals find their element, nurture it and take advantage of that for the greater good. It's just that most people who have ound their element have had to go and create their own institutions or projects to find a like-minded tribe - education institutions where one is packed away by age and ability, ability determined through standardised tests, are not the place to find fellow tribesmen and women who want to be the best in the world.

It's the nurturing of the brains trust in one's place of work or place of learning that counts the most if we are to improve learning. Schools are pretty poor at identifying talents that are not testable, yet alone nurturing it (this happens thanks to the actions of individual teachers rather than a systemic ability and framework to nurture talent, in the same way as, say, a broadcaster like Channel 4 does; there, the raison d'être is to nurture alternative voices and new talent, with a budget and infrastructure built more or less solely around this. My own department, for example, manages some £50m of public and private money to nurture new talent in online, mobile and gaming media alone.).

Making sure that our current and future students in schools and higher education establishments are capable of entrepreneurship in many areas of their lives, of coming up with solutions that marry new technology (bringing with it new possibilities we could not have before thought through) with strong understanding of design to tackle issues that really matter is the number one task to ensure that they can fully participate as citizens. Simply providing access to part of that equation is not enough: broadband for all without understanding for all, community without happenstance on a global scale, a child's creativity without understanding of the potential technology brings.

Pic: How Intelligent Are You? |   Malcolm Gladwell   |   C4 Offices

Ken Robinson's The Element   |   Malcolm Gladwell's Outliers

January 29, 2009

Britain's 100% Broadband by 2012 - but wires aren't the whole problem

Networking The whole country will be connected to the web in 2012 via high speed broadband if Lord Carter's recommendations, released partly today and concluded in late Spring, are taken up. Given our current politique of grand public works to keep the country moving and the view that broadband infrastructure is as important as road and train infrastructure, it seems likely that this will happen.

The hope is that the digital divide will be broken down this way. The reality is that the very real and current digital divide is less finance-based and more to do with other complex often education-related issues, issues that are often linked to standards of living in general in socially deprived areas. The research tells us that people not online at the moment make this choice based on a belief that there is nothing of interest to them. For most people already online this is patently not true. The challenges for this die-hard digitally secluded group are

a) knowing how to find relevant, engaging and entertaining material
The traditional television schedule works on the basis that you will be somewhat 'forced' to bump into content you would otherwise not choose to watch. Take tonight's schedule on one Channel, chosen at random ;-) You start off with the non-partisan Channel 4 News, bump into the often partisan docs of Unreported World or 3 Minute Wonder, bump into a light and frothy Million Pound Home In The Sun before a hard-hitting, full-of-sweary words, public service hour of Jamie Oliver making sure we buy sustainable meat sausages. You don't have to work too hard to find interesting material that you wouldn't normally have sought out - all you need is an initial hook and then the schedulers work hard to keep you.

This, of course, is being somewhat eroded by the EPG, which could offer around 600 choices every thirty minutes, but also offers a way to personalise your TV schedule into stuff you know you want to watch.

Take it to the web, where there are billions of choices every second, constantly changing, and you hit a new problem. Understanding the tools is harder than understanding how an EPG works. Knowing what you want in the first place is a start, but websites are designed to keep you on one piece of content - theirs - and that content is often more narrowly defined than a TV schedule. For example, you are reading this education blog, or you are reading about the creative industries in Scotland and Northern Ireland, or you are reading about travel - but more often than not you're not necessarily bumping in on completely new content, merely different angles on the same content. This is, I think, why nearly all of the top content websites are rehashed versions of television, newspaper or magazine type sites, all of which carry ever-changing focuses and recycle your traffic, helping you bump into new and unexpected content. Think: all social networking sites, YouTube, the NYT, the Guardian... think Google.

b) knowing how to navigate and read off the screen
6% of adults can't read to the level expected of an 11 year old. One in five Scots has trouble with reading and numbers. This means that you can expect somewhere between 6-20% of folk to have trouble using the internet on that basis alone, followed by an aging population who lack much targeted content (because currently there is no market for it - only 16% or so of over-65s are online).


Laying cable alone will not make a difference to these groups. Schools' continued efforts to raise the media literacy flag's importance against a lot of other more sexy technology policies are required for tomorrow's generations. A lot more is required, though, to work with those who, for the next 40+ years are not in school, and not online.

At Channel 4's 4iP we announced last week that we would be venturing into this very territory, with Talk About Local:

Talk About Local will train several thousand people in 150 disadvantaged places in England to set up locality/community/neighbourhood based websites.  The project will use UK online centres as its delivery backbone.  Talk About Local will catalyse an online resource and community for people publishing neighbourhood or community websites, so that people can help each other.

Talk About Local is about giving people skills and empowering communities.  The project will empower active citizens who already have a burning need to communicate as they campaign for cleaner streets, better schools, activities for young people or put on local arts or organise a village fete.  Talk About Local will give these citizens the basic skills to communicate online more effectively and at less cost than using traditional means.  By networking citizens together, they will be able support each other in their local activism, as well as on technical publishing issues.  This will lead to stronger more effective community action.

Media Literacy is not just about learning how to use the net for the sake of it. The net is fundamentally a tool of and for democracy, to allow people to discover information, challenge authority and be entertained and educated. Talk About Local is one of the many projects 4iP will be commissioning over the next two years or so to make a dent in this huge task, with nearly all the ideas for tackling it coming from the very population it serves - you.

What are you going to do this week to make the web feel more worthwhile to folk in your community? What are you going to do to challenge those who block, filter and avoid the media literacy issue for the sake of expediency or, worse, ignorance? We've got till 2012 to answer. Your time starts... now.

Read the full Carter Report   |   Pic: I hate networking

January 26, 2009

John Cleese on time, place and flow of creativity


John Cleese provides a ten-minute insight into what many of us know already, but fail to acknowledge:

  1. We do not know where we get our ideas from (but we do know we don't get them from our laptops).
  2. Sleeping on an idea can help make its reappearance later so much better.
  3. Ticking things off and keeping all the balls in the air means you will not have any creative ideas.
  4. In our frenzied connected world we need to make some time to make some mood for creativity: a tortoise cocoon from which we can check it's safe to come out into a self-created oasis in our lives.
  5. We need to set aside time and place where interruptions are not allowed - we need to create boundaries of space with a starting time and a finish time, separate from ordinary life, and only then creating a space and place where we can play.
  6. The problem with some teachers is that they may not know that they are not very creative, and therefore they may not value creativity even if they can recognise it.
  7. If those in charge are egotistical and wish to claim credit for the work of others, then they shall directly or indirectly discourage others from being creative.

I've consistently found No. 1 hard, No. 2 happens all the time and is why I don't respond well to tight tight deadlines, No. 3 is my weak spot while No. 4 tends only to happen once everything (and everyone else) is satisfied. No. 5 I achieve well and is the reason airplane commutes were invented. No. 6 is harsh on most people I know read and comment on this blog but true for oh-so-many more. No. 7 is proven every day in blog posts from some leaders and educators whose wordcount on 'me' and 'I' is top heavy at the expense of 'you', 'we' and 'us'.

And you?

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