14 posts categorized "Social Innovation"

September 24, 2010

Technology's impact on learning: Pecha Kucha

In 6 minutes 40, the 20 ideas I think will affect educators in a big way in the next couple of years. This appears as part of New Zealand Core Education's EDTalks:

20. QR Codes and other smart mobile means of making the real world expand into the virtual world will become commonplace in the pockets of our students. With Layar you could craft a living history of your school transposed onto existing real-world buildings viewed through a smartphone camera.
19. We will gain a better understanding the hype curve, and what types of behaviour with technology can be spotted along it.
18. This gives us a chance to shorten that lead time to get to the learning quicker
17. Anything 'touch' changes the game, not necessarily because of the device itself but because of the way it affects the design of everything else around us, especially websites.
16. More will leave the desktop and go online, whether it's MIT's Scratch heading online next year thanks to the MacArthur funding we awarded earlier this year, or
15. Making real life products that students can feel, touch and use will be where the best learning takes place. Students will stop "doing" stuff at school and will more likely "make" stuff at school.
14. We'll think about how we build more interaction into our virtual spaces but also our physical spaces.
13. Think how engagement of the senses can do something as simple as encourage people to walk up the stairs rather than take the escalator.
12. The last 30% of our planet will get online in the next year as more of the world, south of the equator, gets powered up and online. This will mean an explosion in connections.
11. These connections will nearly all come from Africa and South America initially - most African countries are at the birth of their internet journey.
10. When we start collaborating with all these new partners at scale, we'll find that the ultrafast broadband of which our schools are so proud will become, rather quickly, slow-feeling.
9. This is especially true thanks to our changing TV habits. We'll be watching more television online than we do on the television, which will contribute to this higher demand for bandwidth.
8. We'll actually watch less television, but all of it online. Television choices will start to be made for us, using algorythmns to work out what we might want to watch based on our friends' and our previous selections.
7. We'll also stop just watching the television, and start interacting even more around it, online more than with the people in the same room as us. Maybe education will have a second chance at getting television use for learning right.
6. Understanding open data will become more important than social media has been in the apst five years.
5. This means, in the next two years, we might actually find ourselves with a teaching population that is more illiterate than the youngsters they are teaching, as this basic skill of understanding complex data is mastered by young people quicker.
4. There will be less money for spending in education, and innovation will start to appear as a result.
3. Open Source technologies will increasingly make us question why we spend so much on corporations' pay-for technology when so much else is available for free from passionate communities of practice.
2. The innovation will start to appear not from big industry making big things that do things for people, but from 'small' people in their bedrooms and startups making things that empower people to do stuff for themselves, and that includes learning.
1. And the people we're empowering will come at all ages, all cultures. The lead time for people to understand how they can become collaborators, makers and doers has decreased from the years and months of the industrial age to hours and minutes for new generations. Just see it in the way my daughter reacted to Skype over four minutes, from horror to fear to curiosity to comfort.

September 20, 2010

Write a Twistory, help a kids charity

ByteNight
The Byte Night Bedtime Story aims to beat the Guiness World Record for the world's biggest crowdsourced bedtime story in history. It's a great way to get students reading an (ever-longer) story and then adding their own 140 characters' worth, without the need to register for Twitter or another service - this makes it ideal for kids no matter how young or old they are.

What's more, you help raise money for Action for Children’s annual charity sleep-out event that takes place in various locations across the UK, this year on 8th October. There's no reason, in fact, why the sleep-out couldn't take place in other countries around the world, highlighting the plight of homeless children and raising some supporting cash in the process.

As of the time of writing you have 18 days to make your contribution to the story.

May 28, 2010

Are you on a Consensus Project?

I'm reading Scott Belsky at the moment. One phrase strikes me on page 188 of the US edition. I've worked on a couple of these types of projects. What about you?

"Consensus-driven teams run the risk of settling on what offends noone and what satisfies noone."

I sometimes get told that I've 'shaken things up again'. I'd almost rather be doing that than satisfying noone.

Are you on a Consensus Project?

March 18, 2009

SICamp comes to Scotland with 4iP

Social Innovation Camp A year after the first ever Social Innovation Camp in London, Scotland's bringing the party northwards. From Friday 19th to Sunday 21st June 2009 at the Saltire Centre in Glasgow, SICamp Scotland will bring together some of the best of the UK and Europe’s software developers and designers, together with those at the sharp end of social change. I'm really proud that Channel 4's 4iP has played a central role in bringing one of Europe's top social tech events to Scotland, along with a host of other sponsors.

Until now regulars from the 'down south' tech scene (and those who could make the train/plane/hotel to London) have been able to get together have fun hacking social challenges. This June, developers from across the UK are invited to Glasgow, with just 48 hours to build some web-based solutions to a set of social problems - from back-of-the-envelope idea to working prototype, complete with software.

The Social Innovation Camp takes a set of ideas for web-based tools that will create social change and develops them over one weekend. Working with a diverse range of people, participants organise themselves into teams and help make a back-of-the-envelop idea into a working prototype - complete with working software - in just two days.

Social Innovation Camp is a non-profit company formed in late 2007 run by a small team of people based at the Young Foundation in Bethnal Green, London. They ran the first ever Social Innovation Camp weekend in April 2008; the second in December 2008. They also run a series of monthly Meetups for geeks and social innovators to share knowledge and skills. Further information can be found on the ‘About’ section of their main website: http://www.sicamp.org/?page_id=155

And for a chance to join us at the Social Innovation Camp weekend, you can enter your idea for a web-based tool to create social change through the SICamp Scotland website from Monday 30th March - we’re going to be looking for the most exciting ideas for how the web could change stuff that really matters.

Anyone can get involved: you don’t need to be based in Scotland. SICamp Scotland is supported by Nesta, BIG Lottery, Skills Development Scotland and, of course, 4iP. More on our involvement will be revealed in weeks to come. In the meantime, get your socially innovative caps on.

About Ewan

Ewan McIntosh is the founder of NoTosh, the no-nonsense company that makes accessible the creative process required to innovate: to find meaningful problems and solve them.

Ewan wrote How To Come Up With Great Ideas and Actually Make Them Happen, a manual that does what is says for education leaders, innovators and people who want to be both.

What does Ewan do?

Module Masterclass

School leaders and innovators struggle to make the most of educators' and students' potential. My team at NoTosh cut the time and cost of making significant change in physical spaces, digital and curricular innovation programmes. We work long term to help make that change last, even as educators come and go.

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