April 02, 2010

[ gbl10 ]: Gaming for social good

Earlier this week at Game-Based Learning 2010 I was talking about how play mechanics and attitudes could perhaps do as much offline as on (Part 1; Part 2), in terms of raising expectations of how young people and adults learn, socialise and live... with some sense of enjoyment and engagement. Via Rory at Ogilvy comes news that the winner of the FunTheory call to action on YouTube is the example, above, of how to make people keep to the speed limit.

What play theories or fun theories could we introduce in your schools to help Good Things Happen?


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Yes, also see: http://www.nytimes.com/2010/04/03/technology/03game.html?th&emc=th

Ray T

These are awesome ideas; I watch some other videos of fun theory project, it is working in very positive way. Really appreciating keeps it up dude.

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About Ewan

Ewan McIntosh is the founder of NoTosh, the no-nonsense company that makes accessible the creative process required to innovate: to find meaningful problems and solve them.

Ewan wrote How To Come Up With Great Ideas and Actually Make Them Happen, a manual that does what is says for education leaders, innovators and people who want to be both.

What does Ewan do?

Module Masterclass

School leaders and innovators struggle to make the most of educators' and students' potential. My team at NoTosh cut the time and cost of making significant change in physical spaces, digital and curricular innovation programmes. We work long term to help make that change last, even as educators come and go.

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