[ gbl10 ]: Gaming for social good
Earlier this week at Game-Based Learning 2010 I was talking about how play mechanics and attitudes could perhaps do as much offline as on (Part 1; Part 2), in terms of raising expectations of how young people and adults learn, socialise and live... with some sense of enjoyment and engagement. Via Rory at Ogilvy comes news that the winner of the FunTheory call to action on YouTube is the example, above, of how to make people keep to the speed limit.
What play theories or fun theories could we introduce in your schools to help Good Things Happen?

Yes, also see: http://www.nytimes.com/2010/04/03/technology/03game.html?th&emc=th
BW
Ray T
Posted by: Ray Tolley | April 03, 2010 at 11:21 AM
These are awesome ideas; I watch some other videos of fun theory project, it is working in very positive way. Really appreciating keeps it up dude.
Posted by: Steve Parker | April 09, 2010 at 01:50 PM