November 30, 2011

Why can't we have more secret (fun) spaces like this in school?


We're working on rebuilding MLC School in Sydney, Australia, with project partner architects BVN Architecture. Part of our exploration has looked at the role of the Seven Spaces in rethinking the learning that might take place, and what effect that will have on the space.

Here's a fun example of simple 'secret' space that I'd love to see more of in school. Wouldn't it be great if the physical space of learning remained one where there were always surprises, beyond the first week of entry to the institution, surprises that might take students several years to discover, which they would want to keep secret for future generations to also have fun with?

We often talk about building in more curiosity to the learning of our young people. Their building is a great place to start that:

Secret Passageway Switch
Use to activate a secret passageway (or turn on a lamp). When placed in a bookshelf, this electrical switch uses your favorite hard-bound book, without damaging it, to conceal its true function. 


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Interesting. I'm thinking teacher or head teacher as game master. It also makes me wonder if Ender's Game (Orson Scott Card) might be required reading in schools of education.

Thanks for heating up my brain this morning.

interesting article with picture of library thanks for sharing

Creating these spaces, cracks and crevices to explore, things to move and adjust that react, takes time. It is time well spent as each reactive and moldable space continues to build, accumulate and shape the learning environment. The simple act of having a creature in your space can do this as well. The curious mind is an engaged mind. I have a list of such "projects" with "secret spaces" in mind. Next up is salting and peppering the sand box with interesting things to find. In the bottom of the sand box, some deep and some not so deep, we will lay down concrete. This could be a blog to itself.

Interesting. I'm thinking teacher or head teacher as game master.

@David Warlick - We do teach Ender's Game here in Saskatchewan - it is on our grade ten English Language Arts Curriculum :)

Thats logical stuff is speechless..
Thank you for sharing this...

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About Ewan

Ewan McIntosh is the founder of NoTosh, the no-nonsense company that makes accessible the creative process required to innovate: to find meaningful problems and solve them.

Ewan wrote How To Come Up With Great Ideas and Actually Make Them Happen, a manual that does what is says for education leaders, innovators and people who want to be both.

What does Ewan do?

Module Masterclass

School leaders and innovators struggle to make the most of educators' and students' potential. My team at NoTosh cut the time and cost of making significant change in physical spaces, digital and curricular innovation programmes. We work long term to help make that change last, even as educators come and go.

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