Originally posted on NoTosh's fabulous Facebook page.
Ira Glass' words on storytelling and creativity have been doing the rounds this weekend, adapted from a Current.tv documentary from a while back. The key point in this clip is incredibly close to what we bring to educators when we talk about ideation and prototyping:
You can't just do ONE or TWO drafts of thinking; you have to make it double-digit drafting, prototyping thinking, gaining feedback and doing better next time.
What Ira Glass touches on is how, no matter how hard we try, we are never happy with our earlier pieces of work. As a result, there is only one tactic we can employ to guarantee that we get better: produce a LOT of work. The more we practice our craft, the better we get.
Simple powerful advice with which no-one in their right mind would disagree, and many who create for a living recognise, but one piece schools are quick to forget under the pressures of time, "the test" and any other number of excuses not to give young people the chance to prototype thinking many, many times:
"Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through." —Ira Glass
Other lessons in the documentary are also compelling, and tie in beautifully to NoTosh's Design Thinking School work. He stresses the importance of having a process through which to work, the building blocks of one's trade. This equates to the thinking skills and knowing when to use which ones where in the process within a school environment.
In a second clip, Glass points to the longer-than-you-ever-think-it-will-be period of immersion as you seek out the problem to solve, or story to tell, and the wonderfully releasing moment of synthesis as you "kill" the stories not worth telling:
In a final clip, he concludes with the challenge facing all young people, too: how do you create something within a medium, without just copying what you've heard before? The answer: be yourself, talk like you, write and speak about what you know best. The more you are yourself, the better off you are. But how many kids are trying to be someone else, or play someone else's game at school, instead of finding their own way forward?
Challenging stuff.
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